Closed PaulQbFeng closed 1 year ago
stat.base_armor = 10
stat.add("base_armor, 10)
super().__init__()
champion
_percent
armor_pen_percent=0.3
30
enemy_champion
target_champion
Just target instead of target_champion, because it could be the dummy or Baron Nashor.
target
Changes: Mostly cleaning
stat.base_armor = 10
, no need to usestat.add("base_armor, 10)
super().__init__()
if the item has additional stats and effectschampion
attribute that is a reference to the champion/holder. Similar naming than for spells._percent
stats are now expressed in decimalarmor_pen_percent=0.3
instead of30
enemy_champion
changed totarget_champion