PaulQbFeng / too-tanky

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Item Active and Base Spell similarity #53

Closed PaulQbFeng closed 1 year ago

PaulQbFeng commented 1 year ago

Item Actives behave like BaseSpells. They have everything in common except spell_nature and spell level.

I am torn between several solutions:

What do you think ?

(current solution is to hardcode the spell damage which can make sense for complex actives such as Galeforce --> see galeforce implem)

PaulQbFeng commented 1 year ago

Example of item active: everfrost

Lysxia commented 1 year ago

I think 3 and 5 are good solutions. Especially ActiveItem(BaseItem, BaseActiveDamage) would be cool.

PaulQbFeng commented 1 year ago

Alrighttttttttttttttttttttttttt

PaulQbFeng commented 1 year ago

closed in https://github.com/PaulQbFeng/too-tanky/pull/61