Closed PaulQbFeng closed 1 year ago
TODO: implement Ezreal Q to check trigger on hit on spell
Can you specify in which cases spells are gonna need a on hit effect method that returns damage ?
Can you specify in which cases spells are gonna need a on hit effect method that returns damage ?
No idea, I can remove it for the moment
With Ezreal q test written I think the first implem of spell blade is complete
CHANGES
spellblade
(sheen effect)on_hits
attribute that stores the on-hit effect to triggerapply_on_hit
andcan_trigger_on_hit
on_attack_change_state
method to updatew_hit
ore_hit
damage.py