For most scenes it is actually faster to render a frame then to write or read it on the filesystem. Simple analysis like averaging, etc could be made directly in the V-ram.
What needs to be done is adding some commands for creating and manipulating Opengl-textures. This has the potential to speed up calculations by magnitudes.
For most scenes it is actually faster to render a frame then to write or read it on the filesystem. Simple analysis like averaging, etc could be made directly in the V-ram. What needs to be done is adding some commands for creating and manipulating Opengl-textures. This has the potential to speed up calculations by magnitudes.