Closed newdigate closed 3 years ago
This is a brilliant audio dynamics component from MarkzP AudioEffectDynamics
One modification from newdigate/AudioEffectDynamics, to calculate gain per sample, instead of per audio block.
Suggested by @FrankBoesing https://forum.pjrc.com/threads/55117-a-crude-audio-compressor?p=283205&viewfull=1#post283205
I have some corrections to do (Thanks Frank)
make teensy 2.0 friendly using #ifdef move log.h to audioeffectdynamics.cpp
This is a brilliant audio dynamics component from MarkzP AudioEffectDynamics
One modification from newdigate/AudioEffectDynamics, to calculate gain per sample, instead of per audio block.
Suggested by @FrankBoesing https://forum.pjrc.com/threads/55117-a-crude-audio-compressor?p=283205&viewfull=1#post283205