For examples see fixes for AudioRecordQueue (PR#403), AudioEffectEnvelope (PR#444), AudioEffectFade (PR#464). Typically this is where the object contains time-dependent state internally, which is not updated as it should be when there is no received audio block (e.g. receiveReadOnly() returns NULL). Silence does not necessarily mean inactivity.
For examples see fixes for AudioRecordQueue (PR#403), AudioEffectEnvelope (PR#444), AudioEffectFade (PR#464). Typically this is where the object contains time-dependent state internally, which is not updated as it should be when there is no received audio block (e.g. receiveReadOnly() returns NULL). Silence does not necessarily mean inactivity.