PauloGoncalvesLima / PortifolioBase

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Preliminary Collision Structure #3

Open gabrieldamotta opened 3 years ago

gabrieldamotta commented 3 years ago

Finish and export the preliminary collision structure. This is done exclusively in Blender as the coding infrastructure is already finished.

Needed hitboxes:

PauloGoncalvesLima commented 3 years ago

There is a specific way that the collision structure need to be done? for exemple: you can only use the blender primitives or export settings. Things like that.

gabrieldamotta commented 3 years ago

Collision needs to be done with primitives (cube, sphere, cylinder) with a few exceptions where we can use any mesh shape. These complicated meshes dont work well for hard collisions and they are computationally intensive, so minimizing them as much as possible will give a better final result. I am currently handling this issue, so don't worry about it for now.