Currently the objects that feature a UV map are using the standard gltf material exported from Blender, which does not look very good. We need a way to get the matcap shader look together with the UV textures. There might be useful code in folio-19 that creates the textured billboards.
Currently the objects that feature a UV map are using the standard gltf material exported from Blender, which does not look very good. We need a way to get the matcap shader look together with the UV textures. There might be useful code in folio-19 that creates the textured billboards.