PauloGoncalvesLima / PortifolioBase

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UV Map with Shaders #8

Open gabrieldamotta opened 4 years ago

gabrieldamotta commented 4 years ago

Currently the objects that feature a UV map are using the standard gltf material exported from Blender, which does not look very good. We need a way to get the matcap shader look together with the UV textures. There might be useful code in folio-19 that creates the textured billboards.