Closed PanzerKadaver closed 5 years ago
@PanzerKadaver would you mind attach the object file to help us to repro this issue?
@PanzerKadaver would you mind attach the object file to help us to repro this issue?
Sure. Here you go. I've also joined my .blend files.
The helmet object has no vertex groups.
@igelbox у меня даже не получилось экспортировать из блендера этот объект. Видимо ошибка в коде. Создал issue #267
И надо сделать предупреждение, что "объект не имеет групп вершин" в случае, если у объекта есть скелет. Я создал отдельную issue #266 , так как это не относиться к предупреждениям, а скорее всего связана с отсутствием групп вершин или с отсутствием весов.
The helmet object has no vertex groups.
It's an error that I can fix by myself in blender or it's inherent to your plug-in ?
@PanzerKadaver The name of the vertex group must match the name of the bone to which it is attached. Here is a lesson on this topic: https://youtu.be/Tl4qTgwQwYw
Did my advice help you? If not, let me know. For now, I will close this issue to clear the bug tracker.
From whatever reason and whatever methods (set bones from scratch or replace mesh in an already set of bones), it look like bones export is broken and try to load a .object in Actor Editor lead to a crash.
The following error is written in the Actor Editor log :
`Object 'c:\users\toxic\pictures\tarkov dump\helmet_zsh\helm_zsh.object' successfully loaded. Loading time - 0.08(s).
FATAL ERROR
[error]Expression : assertion failed [error]Function : x:\stalker_addon\sources\trunk\xrcore\FixedVector.h [error]File : x:\stalker_addon\sources\trunk\xrcore\FixedVector.h [error]Line : 38 [error]Description : id<count`
Importing .object without bones into Actor Editor is done without problem.