Open TimNedvyga opened 6 years ago
There is no OnPreCull, OnPostRender callbacks so post effect needed to be written through new PostProcessingStuck, but I can't figure it out. https://github.com/Unity-Technologies/PostProcessing/wiki/Writing-Custom-Effects
Hey!
Pavel, any chance that it can work with Universal Render Pipeline?
This would be great if you could update the package for Unity's new LWRP