PavelDoGreat / Super-Blur

Screen and UI gaussian blur for Unity
MIT License
807 stars 109 forks source link

Unity SRP #10

Open TimNedvyga opened 6 years ago

TimNedvyga commented 6 years ago

This would be great if you could update the package for Unity's new LWRP

TimNedvyga commented 6 years ago

There is no OnPreCull, OnPostRender callbacks so post effect needed to be written through new PostProcessingStuck, but I can't figure it out. https://github.com/Unity-Technologies/PostProcessing/wiki/Writing-Custom-Effects

pimpace commented 4 years ago

Hey!

Pavel, any chance that it can work with Universal Render Pipeline?