Open TaipionsSalemClient opened 4 months ago
Flight from asteroid to enemy base takes less then 5 seconds
And you are wrong in the formulation of the problem. It consists in the fact that victory is ensured by the destruction of the enemy base. And in any case, players will build ships SPECIFICALLY to destroy the enemy base and will manually control them to ensure this (the cloaking option, by the way, is far from the only one). While the enemy AI does not seek to attack the player's base, being distracted by the ships of his fleet
feel free to "fix" this suggestion, or make a better on ;)
If it is meant to be a tactical tool, either reducing the ship speed by half while cloaking OR cloak consuming alot of energy (whole energy bar depleted on max cloak duration) should be the way. And it should only be applied in pvp.
Since I like the cloak the way it is, I will disagree respectfully, I still like striking slow enemy from behind, and it's offline game afterall, you will not fight other player with that cloak tactic. Imo the one that make the cloak broken is the existing of 0cd energy recharge perk. If your recharge is high, you still recharge your energy while cloaking so you can infinitely cloak.
If Pave agrees with the rebalance, I'd like to request to keep the cloak cooldown as it is, 10 seconds is too slow for ehf
Cloak (+HAT/Acid Cannon) was already broken even before the 0 recharge perk was added in the game. The convenience of the cloak usage alone makes arena very very easy, including farming top10 sb challenge.
And no, it's no longer an "offline" game anymore, ever since the arena rework.
Addition to my comment that problem not in cloak. Tadaaa, you can use instead of it stealth (or use both). Slightly longer, but with same result. So i repeat, problem not in cloak, problem in victory condition https://github.com/PavelZinchenko/event-horizon-frontier-builds/assets/66635560/f38d72c3-343d-4e5e-a6d4-9ac87c32ca01
Problem: The problem with cheesing arena is not in the HAT or any high dmg high burst high alpha weapon, instead, the whole problem lies in the ability to bypass the entire enemy fleet and everything they shoot at you without any effort.
You can put on some cheap fuel cells so cloak lasts 15+ seconds and some high dmg weapon and that's it, you can easily beat even a high end fleet with the cheapest gear and no effort at all.
Solution: Re-design cloak as a tactical tool, instead of an easily abusable iwin-button.