Since the latest update, difficulty have been massively buffed across the whole game, which i am not opposed against.
However, now arises a massive problem, being stages are often tedious, long, and often not rewarding.
This issue attempts to address these problems, mentioned in multiple other issues too.
Proposing multiple solutions:
Increase the global amount of drops in levels and better drop amount scaling on higher levels - would help immensely with grinding as most players moved down to lower level now that difficulty is massively increased and are having a lot of problems with farming credits and items.
Make red icon enemy ships more rewarding. They should give a good amount of drop for killing, especially with powerful ones like the red Syberia or red Covid that can easily decimate the player. Possibly include the new rare resources used for scientist research with their drops, improving the grind process for these resources.
Since the latest update, difficulty have been massively buffed across the whole game, which i am not opposed against. However, now arises a massive problem, being stages are often tedious, long, and often not rewarding. This issue attempts to address these problems, mentioned in multiple other issues too. Proposing multiple solutions: