PavelZinchenko / event-horizon-frontier-builds

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[Enhancement] More easily distinguishable visual effects for weapon damage and gain. #264

Open 1distilledwater opened 3 months ago

1distilledwater commented 3 months ago

In the current game, weapons like "Repair Ray" that can both damage enemies and repair allies always play the same visual effect when hitting a spaceship. When a player's drone or clone carrying "Repair Ray" is captured by an enemy, it is difficult for the player to distinguish whether the beam hitting them is damaging or repairing themselves while in melee. At this point, if one visual effect is played when the ray causes damage, and another visual effect is played when repairing allies, it will be great.

Possible implementation methods Two new ammunition trigger conditions, "Causing Damage" and "Generate Incentives", may be helpful for this.

vlad-ultramarine commented 3 months ago

you don't need effects, if ship with repair ray attacking enemy it's damage. When your healer drone got captured with drone capture system or got berserk then your health flashing because you receive damage

1distilledwater commented 3 months ago

When defending a starbase, it's not just one ship attacking you, it's difficult to determine just by looking at the flashing health bar. Distinguishing through visual effects will be more beneficial for players to determine whether to avoid these rays or stay in place for the rays to repair their spaceship.