PavelZinchenko / event-horizon-frontier-builds

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[ENHANCEMENT] Starbase Outpost Modules #47

Open Mr-Artillery opened 7 months ago

Mr-Artillery commented 7 months ago

Essentially, three outposts surrounding the starbase from afar can conduct many combat and non-combat functions ranging from fighter support, reinforcements, allied ship repairs, Tech-Mining, Research, Custom Shipyards, etc

Outposts

Modules for Combat Outpost:

Outpost can be armed with two turrets (Both turrets have 180-degree angles)

Small Hangar Bay: Ability to launch both pulse cannon fighters and Repair Drones to assist Ships in need of assistance Reinforcement Beacon: Certain conditions can be set if there are too many enemies or the starbase needs reinforcements after a certain threshold is met health-wise

Modules for Shipyard:

Armed with one turret and A large Fighter bay slot

Repairyard: Provides Repairs in an AOE field for allied ships, Allied ships will go to a shipyard for repairs if they are low on health

Shipyard: Allows the player to build ships for Reinforcement beacon (Reinforcements are defined by built ships from the shipyard per battle, if none, then pick random ships ranging from a maximum of Destroyer class ships)

Modules for Research Outpost:

Armed with one Central turret

Tech Mining: Provides a small income of blueprints in exchange for credits

Research bay: Allows for Improvement of ships

Engineering bay: Can build inbuilt systems for starbases and outposts

vlad-ultramarine commented 7 months ago

don't know why need a research bay when you already have nomad merchant where you can expand your ship and put perks on it, basically ships upgrade

Mr-Artillery commented 6 months ago

I do have to edit that one out when I'm not busy