All projectile ammunitions, both obsolete and advanced, including missiles, seem to lose range when set on relatively high velocity.
The cause to this is one of the changes in the commit 9768e58cc2f29d9a5c16ee3e347e0e6073101b59 , adding a hard projectile velocity limit of 120. And because projectile range and velocity is actually converted to lifetime and velocity, range is 'lost' when velocity is high. Interaction with an example weapon is listed below.
Example: Weapon with 60 range, 240 velocity.
Game divides range by velocity for projectile lifetime: 0.25 second
Projectile will travel for 0.25 second.
However, projectile speed is capped at 120, so the projectile will travel for 0.25 second with 120 velocity, resulting in an actual range of 30.
Request: Remove or massively increase the projectile velocity limit.
All projectile ammunitions, both obsolete and advanced, including missiles, seem to lose range when set on relatively high velocity.
The cause to this is one of the changes in the commit 9768e58cc2f29d9a5c16ee3e347e0e6073101b59 , adding a hard projectile velocity limit of 120. And because projectile range and velocity is actually converted to lifetime and velocity, range is 'lost' when velocity is high. Interaction with an example weapon is listed below.
Example: Weapon with 60 range, 240 velocity.
Request: Remove or massively increase the projectile velocity limit.