Open Neuron114 opened 2 months ago
How many torpedoes does the ship in the video firing? The knockback effect is cumulative, so hitting the target with 10 torpedoes at once will amplify the effect by 10 times.
How many torpedoes does the ship in the video firing? The knockback effect is cumulative, so hitting the target with 10 torpedoes at once will amplify the effect by 10 times.
My Syberia fired 2 Torpedoes. But even with 1 torpedo, it still able to send asteroid that far (if you pay attention to the first video, the first torpedo hit enemy, and then the second torpedo hits the asteroid offscreen, and after awhile, you can see there's asteroid traveling that fast.)
Maybe, knockback was increased by PowerMultiplier of parent ammo?
Are you using the original database or a mod? I reduced the knockback strength of the antimatter torpedo from 40 250 (push power power multiplier) to 0.5 * 250. I’ve tested it multiple times, but it isn’t strong enough to send an asteroid flying with a single hit.
0.5 * 250
But this is absolutely huge knockback! Heavy railgun has 0.6, heavy energy wave 0.3...
Tested now by myself https://github.com/user-attachments/assets/9b504fd4-1317-4473-a31b-4a2d295224b6
Railgun and Energy Wave have slightly different effects: their knockback is calculated as [bullet velocity] * [effect power]. In contrast, the antimatter torpedo applies knockback in all directions from its center, disregarding its velocity.
It seems I uploaded the wrong build to the releases, which does not include the fix. I’ve just uploaded the correct one; please check it.
please check it.
Checked. Now asteroids feeling fine, but enemies -- no. Video attached:
https://github.com/user-attachments/assets/1e9c0c33-1458-431b-ab86-a20210c4e9a5
Railgun and Energy Wave have slightly different effects: their knockback is calculated as [bullet velocity] * [effect power]. In contrast, the antimatter torpedo applies knockback in all directions from its center, disregarding its velocity.
Maybe, enemies speed is also taken into account in knockback calculations?
Tested the latest version, the knockback is back to normal for every ship (normal as in normal for the new antimatter torpedo rework). It doesn't seems launch ships unhingedly now (tested against wormship xxx).
altho normal for the new antimatter torpedo, the knockback is still arguably high, but that is the discussion for other topic
Build 1752, the knockback is still unhinge
here's the video of testing it to normal ship and asteroid, and wormship
https://github.com/user-attachments/assets/47c9bf98-0f6e-4c67-9dfe-daa358822292
https://github.com/user-attachments/assets/122e0006-7560-4f8a-b530-c4aa44b0f53d