When the user selects mesh from the tree widget he should be able to change mesh options like min/max element size. Options should follow the existing properties table templates presented below:
In addition when shape sizing is added, a meshSizing node should appear under the Mesh label. When the node is clicked it should open meshSizing properties with widget for entity selection and element size.
Tasks:
[x] - implement mesh option panel in tree widget.
[x] - implement adding meshSizing node in tree widget.
[x] - implement some data structure to store mesh sizing data in xml.
[x] - connect mesh sizing node data to generateMesh method.
Implement mesh options table in tree widget.
When the user selects mesh from the tree widget he should be able to change mesh options like min/max element size. Options should follow the existing properties table templates presented below:
In addition when shape sizing is added, a meshSizing node should appear under the Mesh label. When the node is clicked it should open meshSizing properties with widget for entity selection and element size.
Tasks: