Because of a missing nullptr check in Graphics::BuildExtraGlowData the
game would crash on bball maps. Not sure of the exact underlying reason
for it happening on these particular maps, but I expect it to be related
to the objective briefcase outlines.
Because of a missing nullptr check in
Graphics::BuildExtraGlowData
the game would crash on bball maps. Not sure of the exact underlying reason for it happening on these particular maps, but I expect it to be related to the objective briefcase outlines.