Read the animation overrides from the item schema to determine what the correct idle animation is for weapons. As it turns out, it's pretty common to switch weapons, finish an autoreload, then inspect before ever reaching an idle animation, then your viewmodel breaks.
Read the animation overrides from the item schema to determine what the correct idle animation is for weapons. As it turns out, it's pretty common to switch weapons, finish an autoreload, then inspect before ever reaching an idle animation, then your viewmodel breaks.