PazerOP / CastingEssentials

A Team Fortress 2 client plugin that enhances the experience of both casters and viewers.
https://Essentials.tf
BSD 2-Clause "Simplified" License
29 stars 12 forks source link

Use item schema to determine how to block inspect animations #74

Open PazerOP opened 6 years ago

PazerOP commented 6 years ago

Read the animation overrides from the item schema to determine what the correct idle animation is for weapons. As it turns out, it's pretty common to switch weapons, finish an autoreload, then inspect before ever reaching an idle animation, then your viewmodel breaks.