Open iruletheworld opened 4 months ago
Got it, thank you for bringing this to my attention. A hotfix should be sent out sometime soon.
If the path of the FBX to be imported contains any unicode character, e.g., in the filename, in the folder names, the import will fail.
Also, unicode characters for the meshes in the FBX are displayed incorrectly when imported.
The FBX SDK that FLVER Editor relies on to import models doesn't handle Unicode paths, and fixing it would require a janky workaround which me and Avenger don't have time to implement at the moment into FbxImporter. We'll let you know of any updates in the near future. Thank you for your patience and understanding.
Understood, thanks for investigating
If the path of the FBX to be imported contains any unicode character, e.g., in the filename, in the folder names, the import will fail.
Also, unicode characters for the meshes in the FBX are displayed incorrectly when imported.