By pressing a button, the player should be able to put the game in a "Tactical Pause" state. While in this state:
Nothing ticks except for controllers:
The player's character freezes
Spawned actors freeze
Thermodynamics freezes
Skills that are currently being cast or channeled freeze
Engine physics freezes
The player can:
Change skill without mana cost being immediately applied
Abort skills
Select skill targets
Cast the skill. The mana cost won't be applied until the unpausing occurs.
Why?
In "Scalar Field" I want to give the player the chance to calmly study the battlefield and come up with interesting solutions to win. This system will become vital in battles with many enemies on screen and dozens of skills to select from, some of them with expensive prerequisites and complex targeting processes. The right skill at the right time will make the difference between victory and defeat!
What?
By pressing a button, the player should be able to put the game in a "Tactical Pause" state. While in this state:
Nothing ticks except for controllers:
The player can:
Why?
In "Scalar Field" I want to give the player the chance to calmly study the battlefield and come up with interesting solutions to win. This system will become vital in battles with many enemies on screen and dozens of skills to select from, some of them with expensive prerequisites and complex targeting processes. The right skill at the right time will make the difference between victory and defeat!