Thanks @PeizhuoLi for this amazing work.
I tred this repo and it's working fine with the sample character provided here.
But when i'm trying a custom normalized humanoid character mesh in T-Pose, it's producing
weird result.
I first tried, python demo.py --obj_path samples/model1.obj --result_path samples/output/ --normalize=1 --animated_bvh=1 --obj_output=0
And then exported the .fbx animation using the provided script. I also checked the skeleton.bvh and it's not including correct animation.
Then I tried without --normalize=1 as my mesh looks already normalized,
python demo.py --obj_path samples/model1.obj --result_path samples/output/ --animated_bvh=1 --obj_output=0
In this case skeleton.bvh includes correct animation except a bit bent leg.
But the exported .fbx file is not correct as it's hand is extended weirdly,
Thanks @PeizhuoLi for this amazing work. I tred this repo and it's working fine with the sample character provided here. But when i'm trying a custom normalized humanoid character mesh in T-Pose, it's producing weird result.
I first tried,
python demo.py --obj_path samples/model1.obj --result_path samples/output/ --normalize=1 --animated_bvh=1 --obj_output=0
And then exported the .fbx animation using the provided script. I also checked the
skeleton.bvh
and it's not including correct animation.Then I tried without
--normalize=1
as my mesh looks already normalized,python demo.py --obj_path samples/model1.obj --result_path samples/output/ --animated_bvh=1 --obj_output=0
In this case
skeleton.bvh
includes correct animation except a bit bent leg. But the exported .fbx file is not correct as it's hand is extended weirdly,Here is reference output,
https://user-images.githubusercontent.com/32773256/210319376-68d6eb98-7013-4d81-891b-51668fcf954d.mp4
And here is the custom mesh, https://drive.google.com/file/d/1550yYhpFnil3XixcEtoKrSVUJYdGH41l/view?usp=share_link
Please suggest some way out. Thanks.