PeizhuoLi / neural-blend-shapes

An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
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Miko has lifted skeleton #9

Closed fire closed 3 years ago

fire commented 3 years ago

miko_siggraph_neural_blend_shapes.zip

python demo.py --pose_file=./eval_constant/sequences/house-dance.npy --obj_path=./eval_constant/meshes/miko.obj --normalize=1 --obj_output=0 --animated_bvh=1

Screenshot from 2021-06-18 06-08-54

fire commented 3 years ago

Seems to be related to matching the reference mesh.

fire commented 3 years ago

Blender has a "align_mesh" tool that can handle rot, loc and scale.

Un-sure about the A pose.

PeizhuoLi commented 3 years ago

Hi, our method can only apply to T-pose meshes since the neural blend shapes is designed to compensate deformation relative to T-pose.

fire commented 3 years ago

Thanks.