Closed Penaz91 closed 8 years ago
If the featherfalling glitch is used, the player animation goes bonkers between idle/moving and falling sprites. This is probably due to the trigger/untrigger of the self.resting property.
This seems to be due to the speed of the falling.
Fixed by adding more falling speed, this will make the game a little more paced too
If the featherfalling glitch is used, the player animation goes bonkers between idle/moving and falling sprites. This is probably due to the trigger/untrigger of the self.resting property.