Closed Penaz91 closed 8 years ago
Using a pause variable to block the game update makes the game pause correctly, but opening a window from an external module makes the game bug out
Using said variable and blocking the game update but using a while loop makes the game bug out
Turns out it was a smooth timing issue during the unpause procedure. Fixed
When moving the window or pausing the game, the mobile obstacles don't stop moving but stop colliding with the reverse triggers, glitching the level. Shaking the window might make the player phase through the floor