Closed Penaz91 closed 8 years ago
It won't work with the Glitchy Obstacles which call "Rand_Next()" which doesn't exist yet.
All collectibles are affected by this bug too. Will create a new TimedSpriteAnimation library that inherits from the constant timing animation lib
Fix should be applied now
It won't work with the Glitchy Obstacles which call "Rand_Next()" which doesn't exist yet.