Closed DogeisCut closed 3 months ago
The latest updates on your projects. Learn more about Vercel for Git ↗︎
Name | Status | Preview | Comments | Updated (UTC) |
---|---|---|---|---|
penguinmod-extensions-gallery | ✅ Ready (Inspect) | Visit Preview | 💬 Add feedback | Jul 21, 2024 10:49pm |
why does it need to be unsandboxed
why does it need to be unsandboxed
PenguinMod gives me a strange error every time I try to make it sandboxed, I've even checked with TurboWarp and it worked there (after removing the blockShapes). So I'm not sure why it needs to be unsandboxed, but it sure does...
that’s weird
that is weird well unsandboxed is massively more efficient and gallery extensions are always unsandboxed so it's no big deal
Actually, this is still in dev. Dont merge this.
I've created an extension that adds a completely new vector2 type to Scratch, as well as their associated math functions.
Here are the blocks:
Square blocks return vector2s, and empty slots take in vector2s. Vector2s can be stored in variables and modified remotely via the two command blocks.
Here is the icon:
Some of these blocks do kind of exist within the 3D Math extension, however, if you are making a 2d project, the 3D Math extension would not be a good choice as you'd only be using a fourth of the blocks, plus this extension doesn't rely on strings to function and uses and actual Vector2 type. Not only that, but this contains more 2D specific math functions involving vectors.