Open n8hopp opened 12 hours ago
Using this as a place to format my ideas:
there are a couple ways we could check if we're launching a scene directly:
I think the correct method would be, in LevelManager:
I'm also interested in making current_scene an exported selector, meaning we select which level launches by default when we run play. like a radio selector. So I'll be taking a look at that too. Possibly having a dictionary that you can add levels to that selector in the editor itself.
Make it so that when you launch a scene that doesn't have player in it, it loads the scene properly with LevelManager
Currently, we can only run TestingGrounds by default; this makes the game really difficult to debug. Either add a debug menu that lets us select the current level, or, ideally, let it be automated by the "Run Current Scene" button. Ask Nate for help with this if you are not Nate and are interested in working on this