When we first load our game, if the name of the scene is not "main", we save the path of the current scene, change the scene to main, and call _swap_level on our saved path. This makes it so that we can effectively test any scene with "run current scene" including enemies and objects
Also added "default level" export variable in LevelManager that defines a default scene so that it runs in a main container.
When we first load our game, if the name of the scene is not "main", we save the path of the current scene, change the scene to main, and call
_swap_level
on our saved path. This makes it so that we can effectively test any scene with "run current scene" including enemies and objectsAlso added "default level" export variable in LevelManager that defines a default scene so that it runs in a main container.