Gameplay Gardens are a concept of a sandbox-type level with no real "environment" but rather mostly just our gameplay elements and things that can take advantage of our player movement.
The advantage of this is that gameplay will come first when designing puzzles and the world. This issue entails creating one or more levels in the Godot project where we can test out some puzzles and movement mechanics.
Gameplay Gardens are a concept of a sandbox-type level with no real "environment" but rather mostly just our gameplay elements and things that can take advantage of our player movement.
I learned about this concept from this video: https://www.youtube.com/watch?v=xKxiOsXC1m0
The advantage of this is that gameplay will come first when designing puzzles and the world. This issue entails creating one or more levels in the Godot project where we can test out some puzzles and movement mechanics.