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PepijnMC
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ElevationDragRuler
A Foundry VTT module which adds a speedprovider for Drag Ruler to pick between different movement options based on elevation and terrain from Enhanced Terrain Layer.
MIT License
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Add support for standing up from prone.
#26
PepijnMC
closed
2 years ago
2
Add support for crawling while prone
#25
PepijnMC
closed
2 years ago
1
In v10 Cannot read properties of undefined (reading 'getFlag')
#24
Zamrod
closed
2 years ago
2
Add flag for selectedSpeed value
#23
DevConFox
closed
2 years ago
0
The shortcut key "Disable token animation" should be set as a GM only option (or you should manage module like Monk's active tiles)
#22
davelacorneille
closed
2 years ago
1
Tokens in water terrain still only automatically use their swimming speed if they're below elevation 0.
#21
PepijnMC
closed
2 years ago
0
[Bug] Currently has no system identified in module.json
#20
esheyw
closed
2 years ago
0
Allow stacking rules for different sources of movement penalties to be configurable.
#19
PepijnMC
closed
2 years ago
1
Add support for Difficult Terrain Obstacle types
#18
ghost
closed
2 years ago
2
MountUp compatibility issue
#17
PepijnMC
closed
2 years ago
3
Feature Request: Disable Token HUD buttons
#16
DivertedCircle
closed
2 years ago
3
Provide support for teleporting during combat.
#15
PepijnMC
closed
2 years ago
0
Do some minor code cleanup.
#14
PepijnMC
closed
2 years ago
0
Include a setting to restrict the Toggle Terrain button to a certain permission level.
#13
PepijnMC
closed
2 years ago
0
v1.6.0
#12
PepijnMC
closed
2 years ago
0
Improve custom cost calculation and pass it through enhanced terrain layer to make use of its features.
#11
PepijnMC
closed
2 years ago
0
Ignore difficult terrain based on features and items.
#10
PepijnMC
closed
2 years ago
1
Flying shouldn't always ignore water terrain.
#9
PepijnMC
closed
2 years ago
0
Error in token HUD
#8
rinnocenti
closed
2 years ago
3
Add settings to ignore movement costs from certain terrains depending on your movement speed.
#7
PepijnMC
closed
2 years ago
2
Save data to tokens instead of using global variables to make selected movement sync between all players.
#6
PepijnMC
closed
2 years ago
0
b1.4.0
#5
PepijnMC
closed
2 years ago
0
chenge elevation does not always mean being in another type of movement
#4
rinnocenti
closed
2 years ago
3
[Suggestion] Replace lines 126 - 130 so that the terrain cost is terrain -1, to allow for both difficult terrain and movement penalty
#3
Juanfrank
closed
2 years ago
2
v1.2.2
#2
PepijnMC
closed
2 years ago
0
v1.2.0
#1
PepijnMC
closed
2 years ago
0
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