Closed Start-Buling closed 11 months ago
LDLib makes it so all states of all blocks that implement a certain interface use the same ModelIdentifier
. Continuity assumes each state has a unique ModelIdentifier
, but LDLib violates this assumption. I do not think LDLib should making multiple states use the same ModelIdentifier
, so I will ask them to change this. I can still work around this issue in Continuity if it is not fixed in LDLib, but I would prefer not to.
Thank you very much for your response. In fact, I had already raised this issue with them before submitting it to you. However, their response was to have me report it to you first. In reality, I very much agree with your point that they should prioritize solving this issue, rather than you. I believe both of these mods are excellent, and it would be unfortunate if they are unwilling to fix it. Also, I'd like to ask, do I need to report this issue to them again?
Also, I'd like to ask, do I need to report this issue to them again?
No, I opened a new issue with technical details: Low-Drag-MC/LDLib-Architectury#9.
I understand,thank you for your dedicated attention to my issue..have a good day!
This should have been fixed. Try updating your mods and check if it works.
I will assume this is resolved. If not, open a new issue.
GregTech CEu Version
gtceu-fabric-1.20.1-1.0.11
Addons Installed
Encountered Issue
when i use continuity-3.0.0-beta.2+1.20 the font becomes the wrong square garbled font, and the resourcepacks cannot be used, when i use continuity-3.0.0-beta.3+1.20.1 The game launcher(HMCL3.5.5) displays an error message and does not proceed to the game interface.
the log of the continuity-3.0.0-beta.2+1.20: 2023-08-15-1.log.gz the log of the continuity-3.0.0-beta.3+1.20.1: 2023-08-15-2.log.gz