PepperCode1 / Continuity

A Fabric mod that allows for efficient connected textures
GNU Lesser General Public License v3.0
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Continuity 3.0.0-beta.5 for 1.21 emissive textures break Wolf Armor tint #429

Closed Cedric-Vii closed 1 week ago

Cedric-Vii commented 1 week ago

Using a pack containing emissive.properties and at least one emissive texture renders the tint on undyed Wolf Armor items (not entity models) as a solid black, rather than transparent. Issue is not present for other dyeable items, like Leather Armor or Leather Horse Armor. Item texture displays correctly when emissive textures and emissive.properties are removed from the pack.

Without a pack containing emissive textures; normal behavior expected_wolf_armor

With a pack containing emissive textures; unexpected behavior observed_wolf_armor

Observed with only Continuity, Fabric, and Fabric API installed. latest.log

Example pack contains an emissive.properties file and a corresponding .png texture under /textures/block/

Cedric-Vii commented 1 week ago

Also confirmed to not occur with just Fabric+Fabric API installed; only occurs once Continuity is enabled.

PepperCode1 commented 1 week ago

Thank you for the high quality report. This is not a Continuity issue but a previously unknown Indigo issue (Indigo is part of Fabric API). I have opened an issue on the Fabric API repository (FabricMC/fabric#3853), so use that one to track the problem; I will close this issue. Note that it is expected that this issue is not visible without Continuity.