Closed terraquad closed 3 months ago
I am experiencing this exact problem. I've done what you did and disabled all mods except my performance mods, which includes what you listed + Entity Culling, Essential, and Noisium, and it still crashes specifically when Continuity is enabled. I also tried once or two with Essential disabled. But specifically when Continuity is disabled, it does not crash and runs fine. It was working fine with other mods not even 5 hours ago so I wonder what happened.
Also I should mention that while you are on Fedora/Linux, that I am on Windows. Still doesn't change anything though.
Exact same issue here
The problem seems to be the same I have had this morning. Fabric API has been updated and it seems to be causing the issue... right now, we only have two options, reverting back Fabric API (which will require to downgrade every dependant mod) or disabling continuity till is updated 😓
The Fabric API version which causes Indium to crash is in beta. I have not seen any mod that has a hard dependency to it.
Downgrading to https://modrinth.com/mod/fabric-api/version/0.100.8+1.21 should be sufficient.
Same here
Downgrade Fabric API to 0.100.8; comp500/Indium#324
https://github.com/user-attachments/assets/d43cb044-efa5-4a27-aa8a-f2a519709c93
console output crash log
code path: https://github.com/PepperCode1/Continuity/blob/b055564fb8c8643cd187ff5abdc3926480a0c344/src/main/java/me/pepperbell/continuity/client/model/CtmBakedModel.java#L33
I disabled all my mods except
and as you can see, when I enter the world, the game crashes (the issue also happened when I created the world).
OS: Fedora/Linux Launcher: Prism Launcher (Flatpak)
Without Continuity, I can join the world, but I would like to use it for resource packs.