Open Tidli01 opened 1 month ago
This problem occurs when you skip time through sleep
"I am not strong in Lua and programming, but as a temporary solution, I slightly modified the function getCycleAtLvl and UpgradableFactories.updateProductionPointLevel in the UpgradableFactories file. It looks like this:"
local function getCycleAtLvl(cycle, lvl, isMonthly) -- Added argument isMonthly -- Production speed increase by its base value each level. -- A bonus of 15% of the base speed is applied per level starting at level 2. -- e.g. base cycles were 100, factory at level 3: 1003 + 1000.15(3-1) = 300 + 1000.152 = 300 + 30 = 330 lvl = tonumber(lvl) local adj = cycle lvl + cycle 0.15 (lvl - 1)
if adj < 1 then
return adj
elseif isMonthly then
-- Rounding for monthly calculation
-- Done so that the value in the game interface is an integer
return math.floor(adj)
else
-- Increasing accuracy for other cases
-- For accurate calculation of production output
return math.floor(adj * 100) / 100
end
end
"After that, I added new arguments for the function UpgradableFactories.updateProductionPointLevel"
function UpgradableFactories.updateProductionPointLevel(prodpoint, lvl) prodpoint.productionLevel = lvl prodpoint.name = prodPointUFName(prodpoint.baseName, lvl)
for _, prod in pairs(prodpoint.productions) do
prod.cyclesPerMinute = getCycleAtLvl(prod.baseCyclesPerMinute, lvl, false)
prod.cyclesPerHour = getCycleAtLvl(prod.baseCyclesPerHour, lvl, false)
prod.cyclesPerMonth = getCycleAtLvl(prod.baseCyclesPerMonth, lvl, true)
-- Adding new arguments true, false
end
end
At level 2, the greenhouse produces 1424 liters of lettuce per month instead of 1651 liters. Increasing to level 3 does not give any increase, the greenhouse produces 1424 liters per month instead of 2534. At level 4, instead of 3417 liters, production is only 2870 liters of lettuce per month. On odd numbers, performance does not increase, remaining at the previous level.