Closed leizhu-angus closed 11 months ago
Zoom in the clothes along the normal direction
Please provide exact details on how to reproduce the issue in a simplified test case.
be_seq.csv
you are using.We are using 5.0.3 and also using assets you provided. The image is using seq_11_5, rp_aaron_posed_009_1001 animation and clothing, the corresponding csv is attached. be_seq.csv
Are you rendering via Unreal Sequencer and Movie Render Queue? This is critical for proper sync between animated body and animated clothing.
Can you also reproduce the issue when you render in the BE_IBL
sample project with one of our HDRI sample scene ground truth be_seq.csv
files (example: 20221010_3_1000_batch01hand
)?
We checked rp_aaron_posed_009_1001
and it does not show the issue in your sample image.
Did you look into our suggestions and were you able to resolve the issue on your side?
If yes then it would be great if you could leave a comment on how you resolved it and close the issue.
Closing inactive issue.
Dear author,
We followed your instructions and generated some sample videos. We found that there exists interpenetration between body and clothing in most people as shown in the attached photo, do you know any possible reasons or some ways to improve them? Thank you in advance.