Perchik71 / Creation-Kit-Platform-Extended

A collection of modifications, enhancements, and reverse engineered resources for Creation Kit by Bethesda.
GNU General Public License v3.0
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Editing extra world items that were NOT edited. #15

Closed Woodfuzzy closed 5 months ago

Woodfuzzy commented 5 months ago

This has broke 2 mods so far! Issue: Mod 1: CWSS patch that ONLY edits custom interior cells and 1 exterior cell (DunmoreFarm) The patch disables current bathroom items and adds only CWSS bathroom items. Nothing else is touched.

Edited a couple custom interior cells, saved, exited. Opened in xEdit, found 4 exterior cells had also been edited. Custom Cell, 00ApolloSpot, Vanilla cell, NukaWorldNukaTownUSA03, NukaWorldNukaTownUSA07 All with StaticCollectionPivotDummy [STAT:00035812] Vanilla cell: NukaWorldNukaTownUSA09 With Tire03HollowStatic "Tire" [STAT:000DD3C9] Also added a bunch of Reference Group records

Mod 2: NPC Patch. Edits ONLY NPCs. Edited a package on an NPC, saved exited. Never loaded a any cells. Pretty much exactly as Mod 1. Bunch of world cells edited with the StaticCollectionPivotDummy [STAT:00035812]

I've included a broken copy of the CWSS patch, just in case it's useful.

Nuka Ride CWSS WORLD Patch.zip

Perchik71 commented 5 months ago

The mod itself is unlikely to help me, it has a lot of dependencies that I don't have at all. I'll make a couple of mods manually.

Perchik71 commented 5 months ago

I haven't been able to reproduce it yet. Was it in Vanilla? 2024-01-28_15-16-21

Perchik71 commented 5 months ago

winhttp.zip The only thing that comes to mind, and it can somehow affect it, is the optimization patch. Here is the version without the optimized download patch, try it after removing the excess from the mods. Edit: winhttp1.zip and separately it is.

Woodfuzzy commented 5 months ago

Tried both and no difference. Don't know why, but just loading the patch and saving, no edits, causes it to grab the Reference Group and the extra Worldspace cells. This is what it "should" look like.

Desktop Screenshot 2024 01 28 - 11 32 06 37

This is after loading and saving.

Desktop Screenshot 2024 01 28 - 11 38 09 99
Perchik71 commented 5 months ago

I had to download it all. I removed the ref group from the mod. And he successfully created them again. Well, let's look for it.

Perchik71 commented 5 months ago

In general, as soon as I delete everything unnecessary and try to save it in vanilla, it just deletes the Nuke Ride master file from dependencies. And in general, he swears a lot about Nuke Ride mod. As soon as it is deleted, the generation of unnecessary forms stops. Also, if delete some patches, the behavior remains vanilla, and after saving this master file is removed. Edit: Most likely, I will try to keep vanilla's behavior. I'll just see which patch changes this behavior.

Edit: Yes, I found it. It turns out that the erroneous forms of the parent mod switch to the active mod, it turns out that when loading the mod, can not skip remove the failed of forms.

Perchik71 commented 5 months ago

winhttp.zip You can use this for now, while I think what should I do with this SkipTopicInfoValidationPatch patch. Or CreationKit:bSkipTopicInfoValidation option set to false