Perchik71 / Creation-Kit-Platform-Extended

A collection of modifications, enhancements, and reverse engineered resources for Creation Kit by Bethesda.
GNU General Public License v3.0
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Dragging vertices in NavMesh Mode when Snap to Grid is enabled requires a certain mouse velocity to actually move the vertex #21

Closed ja231c closed 6 months ago

ja231c commented 7 months ago

This is extremely annoying and makes it very difficult to move vertices to precise positions.

If you move the mouse too slow it won't move the vertex at all. If you move the mouse too fast it'll move the vertex multiple snap positions over.

This annoying mouse acceleration requirement appears to only exist in NavMesh mode when Snap to Grid is enabled, with Snap to Grid disabled or outside of NavMesh mode everything works properly.

robertgk2017 commented 7 months ago

you shouldn't be using snap to grid in navmesh mode at all. or at the very least you ought to reduce your snap amount in the preferences.

ja231c commented 7 months ago

Not sure why I shouldn't use it, it works just fine and does exactly what it should, other than the damn mouse velocity problem that is.

robertgk2017 commented 7 months ago

The distances your moving verts around, for the most part, will be smaller than the distance between snap points. So it's just not practical. Just turn snap to grid off and free move them.

Perchik71 commented 6 months ago

I can't fix it.

ja231c commented 6 months ago

That's sad, it is very annoying and makes working with navmeshes considerably harder.

robertgk2017 commented 6 months ago

You can just turn off snap to grid. And it works just fine. This is a non-issue.

ja231c commented 6 months ago

Alright, it is a minor issue; I can just turn off snapping, and it does work but there's something about vertices not being aligned that annoys me, especially on exterior cell borders, definitevely more than it should.