Been getting multiple crashes trying to generate MHDT for a WIP worldspace. These crashes are due to bad/broken meshes but the ck makes it impossible to determine What meshes are causing the crash.
Here is several crash dumps/zips the ck has spat out just today alone.
Ultimately we should be reporting what .nif at what filepath is causing the crash, or fix the crash and still have it report the broken mesh to the log.
Been getting multiple crashes trying to generate MHDT for a WIP worldspace. These crashes are due to bad/broken meshes but the ck makes it impossible to determine What meshes are causing the crash.
Here is several crash dumps/zips the ck has spat out just today alone.
CreationKit.exe_20240627_125458.zip CreationKit.exe_20240627_140917.zip CreationKit.exe_20240627_142334.zip CreationKit.exe_20240627_143936.dmp CreationKit.exe_20240627_144214.dmp CreationKit.exe_20240627_144214.zip CreationKit.exe_20240627_220819.dmp CreationKit.exe_20240627_120120.dmp CreationKit.exe_20240627_120726.dmp CreationKit.exe_20240627_123913.zip
Ultimately we should be reporting what .nif at what filepath is causing the crash, or fix the crash and still have it report the broken mesh to the log.