This is needed to bring the UE plugin capabilities in line with what is available in the IBM Watson SDK for Unity. I would add that any use case requiring minimal latency simply needs to stream audio up to the IBM Watson STT API over a Websocket -- the currently-supported approach involving recording the utterance then sending it simply doesn't cut it!
This is needed to bring the UE plugin capabilities in line with what is available in the IBM Watson SDK for Unity. I would add that any use case requiring minimal latency simply needs to stream audio up to the IBM Watson STT API over a Websocket -- the currently-supported approach involving recording the utterance then sending it simply doesn't cut it!