Closed CJRobertson closed 6 years ago
Following Step 7 on the 'Read Me' apparently fixes this issue.
EDIT: Confirmed this to be the case by making new project and omitting the changes to the DefaultEngine.ini as instructed on Step 7 on the Read Me and then adding the changes after a crash.
To test the IBM Watson plugin I had created a new blank project in 4.18.3 (launcher version, not source) and added a C++ pawn called MyPawn to the project. After exiting out of the editor I added the Watson plugin to the project and opened the project's Visual Studio solution file with VS 2017. I compiled the project successfully with zero warnings as well and the output log in VS shows the plugin was compiled as well. I had read through the plugin's 'Read Me' first before doing anything in UE4 so before editing the Pawn source files as the 'Read Me' instructs I wanted to added the microphone input mapping. At around 73% project load UE4 crashes and I haven't been able to get past the crashing at all.
Project's Crash Report: CrashReport.zip
Visual Studio output log showing a successful compile: VS_OutputLog.txt