Perfare / AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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Nearly empty/incomplete exported animations in Syberia 3 and a few other games #261

Closed cesm1980 closed 6 years ago

cesm1980 commented 6 years ago

Ok recently i tested animations exporting from a few games, and it exported the animations correctly on half of them, the other half of them strangely just exports nearly empty animation tracks on the FBX file (with variable lengths), in a few games and models there's some random 1-2 limbs twitching in a glitchy manner or only facial animation even tough in nearly all of them, when i look at the skeleton everything appears correctly.

It's almost like animations are exported normally with the currect length, but the animation keys animate almost nothing on the model, almost like the animations are supposed to have the model completly still, which can't be right.

Note that i did test this already using the latest version v0.10.0.82 and used all possible methods to extract animations, not only selecting the model tree on the scene hierarchy with and without animation clips selected (without animation clips selected in some models i get the bound animations automatically) but also by exporting the animator alone using "EXPORT\SELECTED ASSETS" or "Export animator with selected animationclip".

Since it's quite a few games i decided to first choose Syberia 3, i uploaded a 1.48gb package with just the files resources.assets and resources.assets.resS which i think it's enough because when i exported the animator using only these 2 files when compared to using the whole game folder, the results were exactly the same.

https://mega.nz/#!B5MGDYpC!zM3Bk4cI_cYeBCY-QjFNBmRqLWXWhZb6CmAUZJ3xcpA

The main animator that has the most bound animations is the Kate animator, i tried other animators from other characters which unfortunately aren't on this package, but they gave very similar results, but in this particular game there's also a lot of overlapping faces on the character's model, which i don't think it's normal, but to me the priority would be the animations.

Please i hope you can check out what is the problem, perhaps it's something simple to fix? I am also hoping that in case you fix this, the other games i tested end up getting fixed too since the issues are very similar, since i wouldn't want to upload samples of those games too since they are big like this one.

Perfare commented 6 years ago

In my opinion, this game uses its own animation system different from the standard Unity game. AssetStudio can't handle this special format normally.