Closed BowDown097 closed 5 years ago
Although I already know where the problem is, I still need the file. Maybe AssetStudio will add packaging function later, but there is still a lot of work to be done.
The file? Like the direct .png exported by AssetStudio or the Texture2D it reads off of?
Original assets file.
Alright, it's like 300 MB so how should I upload it?
You can upload to mega or google drive
Fixed in e13b4489c3b5749b9265c1b627fe1d1b21c1ca78
So I'm playing around with a game called Bloons TD 6, and so I wanted to export some sprites. In the file preview and as well as when they're extracted, though, the sprites are a bit "chopped off". Idk if this applies to any other game as I haven't used this program with anything else, but it happens here and I'd love if it'd be fixed! I tried exporting the same sprites in other tools like DevX and they exported perfectly fine with nothing chopped off.
Also, suggestion: I'd really love to see bundle modifying come! Currently the only tool to do this is UABE, but I feel like if AssetStudio were to have modifying features it'd make it a whole lot better because I love this program's UI and performance compared to UABE's.
Below is an example of a "chopped off" sprite ^ How sprite looks in AssetStudio and when extracted by AssetStudio ^ How it's supposed to look (taken from DevX)