Closed BowDown097 closed 5 years ago
AssetStudio only supports and implements these types. https://github.com/Perfare/AssetStudio/blob/33461e068fea7895b329e9fe8623f9d3b794a0d2/README.md#L11-L22
Will support for the others ever be added in the future?
No, AssetStudio doesn't need these things and they can't be exported to resource file.
Looking at a .assets file in UABE, I see there are 29 types in this assets file: Animation, AnimationClip, Animator, AudioClip, AudioSource, Avatar, CGProgram, Canvas, CanvasRenderer, GameObject, Material, Mesh, MeshFilter, MeshRenderer, MonoBehavior, MonoScript, ParticleSystem, ParticleSystemRenderer, PreloadData, RectTransform, Shader, SkinnedMeshRenderer, SortingGroup, Sprite, SpriteAtlas, SpriteRenderer, TextAsset, Texture2D, and Transform.
In AssetStudio, only 10 of those 29 types are shown: AnimationClip, Animator, AudioClip, Font, Mesh, MonoBehavior, Shader, Sprite, TextAsset, and Texture2D.
Why aren't the other 19 showing?