Perfare / AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
MIT License
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Some types of assets are not shown in Asset List #340

Closed BowDown097 closed 5 years ago

BowDown097 commented 5 years ago

Looking at a .assets file in UABE, I see there are 29 types in this assets file: Animation, AnimationClip, Animator, AudioClip, AudioSource, Avatar, CGProgram, Canvas, CanvasRenderer, GameObject, Material, Mesh, MeshFilter, MeshRenderer, MonoBehavior, MonoScript, ParticleSystem, ParticleSystemRenderer, PreloadData, RectTransform, Shader, SkinnedMeshRenderer, SortingGroup, Sprite, SpriteAtlas, SpriteRenderer, TextAsset, Texture2D, and Transform.

In AssetStudio, only 10 of those 29 types are shown: AnimationClip, Animator, AudioClip, Font, Mesh, MonoBehavior, Shader, Sprite, TextAsset, and Texture2D.

Why aren't the other 19 showing?

Perfare commented 5 years ago

AssetStudio only supports and implements these types. https://github.com/Perfare/AssetStudio/blob/33461e068fea7895b329e9fe8623f9d3b794a0d2/README.md#L11-L22

BowDown097 commented 5 years ago

Will support for the others ever be added in the future?

Perfare commented 5 years ago

No, AssetStudio doesn't need these things and they can't be exported to resource file.