Current implementation is hardcoded to UserDataCount=0 and TotalUserDataSize=0.
But according to Unity SDK it converts motion's user data to AnimationEvent related to motion's AnimationClip. Where event's time is UD time and stringParameter is value.
In Azur Lane's L2D setup all motions except idle has an animation even that calls OnFinishAnim with motion id as arg. Which runs idle animation by default.
Current implementation is hardcoded to UserDataCount=0 and TotalUserDataSize=0. But according to Unity SDK it converts motion's user data to AnimationEvent related to motion's AnimationClip. Where event's time is UD time and stringParameter is value. In Azur Lane's L2D setup all motions except idle has an animation even that calls OnFinishAnim with motion id as arg. Which runs idle animation by default.