Closed BakaDani closed 6 months ago
Attempt from Azur Lane. Appears to stem from their Unity 2020 upgrade. Newer Unity versions appear to be incompatible with this extractor.
Hello, I managed to get it work. https://github.com/Perfare/UnityLive2DExtractor/blob/ab37d53b99cf34641305704e93e2e0b9098f80c4/UnityLive2DExtractor/CubismPhysicsRig.cs#L113 Before this line, add:
reader.ReadAlignedString();
Currently, I'm using a version ported to .NET 8, with https://github.com/zhangjiequan/AssetStudio library seems to work fine. I can publish a fork later.
Thank you for this. I made the change suggested, and while it did fix the exception, for some reason it's not able to extract all of the files like it used to. Maybe the updated AssetStudio version would help.
Your fork would be very much appreciated. It does appear this project might be abandoned.
Thanks a lot. It's working.
Hey, I'm sorry in advance if this isn't the place to ask. I was wondering if a release could be made including this fix as I have also been having issues with using the extractor for Azur Lane. I am not sure how to turn the code into the finished product/.exe.
Any help would be greatly appreciated, thank you!
@kugon21 Easiest way is to install .NET SDK, and run dotnet publish -r win-x64 -o bin\pub
in the directory containing the .csproj. Then the results are in bin\pub
.
Thank you! I was able to get that working with that, thanks again for the help and the fix.
System.OutOfMemoryException: 'Array dimensions exceeded supported range.'
Line 126 in CubismPhysicsRig.cs
Appears to not be able to handle cases where there are too many particles. In this case, particles were 1634885968.