Hello, PerfectScrash. I hope you have a wonderful day. I really enjoy your mod so far. I just want to report some bug. During alien round, there is no darkness around like in Assassin round. Map lighting is set to very bright. When I check the code on zpsp_special_class_alien.sma, zp_set_lighting is set to "a" value, but the map lighting like is set to "z" value, really bright. No matter I change the value, map still is set to very bright. I think there's something wrong with zp_set_lighting native and I can't figure it out yet.
Here's the image of map lighting when Alien round occurs.
Hello, PerfectScrash. I hope you have a wonderful day. I really enjoy your mod so far. I just want to report some bug. During alien round, there is no darkness around like in Assassin round. Map lighting is set to very bright. When I check the code on zpsp_special_class_alien.sma, zp_set_lighting is set to "a" value, but the map lighting like is set to "z" value, really bright. No matter I change the value, map still is set to very bright. I think there's something wrong with zp_set_lighting native and I can't figure it out yet.
Here's the image of map lighting when Alien round occurs.