I'm running into a trouble with the "record" method used in FastLink
When using "record stop" the voice-xxxx.ogg is saved in root directory.
The issue is .ogg file is not playable using FFplay, or even audacity -> Import Raw methods
Steps to reproduce
Using the example file I created here, please make tests on playing it.
Example code
if (args[0] === 'start') {
const player = new FastLink.player.Player(message.guild.id);
if (player.playerCreated() === false) {
message.channel.send('No player found.');
return;
}
const voiceEvents = player.listen();
voiceEvents.on('endSpeaking', (voice) => {
const base64Voice = voice.data;
const buffer = Buffer.from(base64Voice, 'base64');
// Check if the file exists before reading it
try {
const previousVoice = fs.readFileSync(`./voice-${message.author.id}.ogg`);
// File exists, append the new voice data
fs.writeFileSync(`./voice-${message.author.id}.ogg`, Buffer.concat([previousVoice, buffer]));
} catch (error) {
if (error.code === 'ENOENT') {
// File does not exist, create a new file with the voice data
fs.writeFileSync(`./voice-${message.author.id}.ogg`, buffer);
} else {
// Other error occurred, handle it appropriately
console.error('Error reading or writing file:', error);
}
}
});
message.channel.send('Started recording. Be aware: This will record everything you say in the voice channel, even if the bot is deaf. Server deaf the bot if you don\'t want to be recorded by any chances.');
}
if (args[0] === 'stop') {
const player = new FastLink.player.Player(message.guild.id)
if (player.playerCreated() === false) {
message.channel.send('No player found.')
return;
}
player.stopListen()
message.channel.send('Stopped recording.')
}
Confirmations
[X] My environment meets the minimum requirements.
[X] I have verified that this is not a duplicate issue.
FastLink version
2.4.2
Description
I'm running into a trouble with the "record" method used in FastLink When using "record stop" the voice-xxxx.ogg is saved in root directory. The issue is .ogg file is not playable using FFplay, or even audacity -> Import Raw methods
Steps to reproduce
Using the example file I created here, please make tests on playing it.
Example code
if (args[0] === 'start') { const player = new FastLink.player.Player(message.guild.id);
Confirmations