The AI does not get the two mid tier liferating inventions which means the player can colonize everything that does not get colonized by decision.
Easily visible when you play until lategame and tagswitch to one of the GPs, you can not colonize anything but in the following months you will get all the inventions because they are now player controlled.
Probably caused by the
_has_country_flag = existingcountry
requirement that
colonial_negotiations and mission_to_civilize inventions have.
The AI does not get the two mid tier liferating inventions which means the player can colonize everything that does not get colonized by decision.
Easily visible when you play until lategame and tagswitch to one of the GPs, you can not colonize anything but in the following months you will get all the inventions because they are now player controlled.
Probably caused by the _has_country_flag = existingcountry requirement that colonial_negotiations and mission_to_civilize inventions have.