The latest mac pack is a bit old and not updated frequently, it'd be great to have a tool to generate it.
I've tried to use this to generate the mac version but I get some errors.
The builder now runs and I get the following error:
ERROR: Could not extract: Dwarf Fortress, curr_baseline, graphics/ASCII, Legends Browser
Configuring pack...
Traceback (most recent call last):
File "main.py", line 19, in <module>
stage.main()
File "/starter_pack/starterpack/build.py", line 419, in main
build_lnp_dirs()
File "/starter_pack/starterpack/build.py", line 318, in build_lnp_dirs
overwrite_dir(paths.lnp('extras'), paths.df())
File "/starter_pack/starterpack/paths.py", line 64, in df
return build('Dwarf Fortress ' + df_ver(), *paths)
File "/starter_pack/starterpack/paths.py", line 44, in df_ver
ver = component.ALL['Dwarf Fortress'].version
KeyError: 'Dwarf Fortress'
And I also get a warning: WARNING: "PyLNP.app" not found in "PyLNP_0.12b-OSX.zip", I guess the extract operation doesn't accept folders?
The latest mac pack is a bit old and not updated frequently, it'd be great to have a tool to generate it. I've tried to use this to generate the mac version but I get some errors.
First I had to add the
extract_to
for PyLNP:and TwbT:
The builder now runs and I get the following error:
And I also get a warning:
WARNING: "PyLNP.app" not found in "PyLNP_0.12b-OSX.zip"
, I guess the extract operation doesn't accept folders?Has anyone succeeded building the mac pack?
Thanks!